Android & iOS apps
Native-quality apps for both platforms, built from a shared codebase to keep costs sensible.
An idea that lives in someone’s pocket travels everywhere they do, from the Terai plains to the high passes, and to every country where Nepalis have made a home. We develop Android and iOS apps in Nepal with the polish of the products you already love: fast, intuitive, and dependable.

We’re not an outsourcing shop assembling screens to a spec. We have designed, built, and shipped our own apps to the Play Store, from multiplayer chess and puzzle games to social platforms and AI companions, so we’ve felt every stage of the app journey ourselves: store review, crash reports, user feedback, version updates. That experience goes into every client build.
Whether you’re a startup with a product idea, a business that needs a customer app, or a founder who wants a game built properly, we take you from first sketch to a live listing on the app stores.
What We Deliver
Native-quality apps for both platforms, built from a shared codebase to keep costs sensible.
From multiplayer chess to daily puzzles, we design and ship games people return to, like The Brilliant Chess and Brilliant Sudoku.
Feeds, profiles, chat, and notifications: the full architecture of a modern social product, as we built for Nepaler.
Apps built around language models and intelligent features, done thoughtfully, like Confidia, our AI companion app.
Customer-facing apps for shops, services, and startups that need more than a website.
Store listings, screenshots, review submission, analytics, and post-launch updates: the whole expedition, not just the build.
Why The Brilliant Ideas
Our portfolio is on the Play Store right now. We hold ourselves to the standard of products we’d publish under our own name.
An app people delete isn’t an app. UX research and interface craft come before the first line of code.
We’ll tell you what your first version actually needs, and what can wait, so you launch sooner and learn from real users.
Store submission, crash monitoring, updates, and new features. We stay on the rope with you.
How It Runs· हाम्रो बाटो
The hardest and most valuable conversation: deciding what version one does not do. We push hard here, because a smaller launch that reaches real users teaches you more than a complete one that ships six months late.
Screens and navigation mapped, then a clickable prototype you can hand to five people and watch. Changing a prototype costs nothing; changing a built app costs weeks.
Full visual design for both platforms, respecting each one’s conventions rather than shipping an Android app that looks transplanted onto iPhone.
You get an installable build every two weeks. You are never waiting three months to see progress, and course corrections happen while they are still cheap.
Listings, screenshots, descriptions, privacy declarations, and data-safety forms. This is where most first submissions get rejected, so we treat it as part of the build.
Submission, crash reporting, and analytics from day one. We watch the first fortnight closely, because that is when real usage finds what testing did not.
What It Costs· लागत
Most agencies here will not give you a number before a meeting. These are the bands we actually quote inside, so you can tell whether we are worth the meeting.
NPR 300,000 – 700,000
One clear job, done well, on Android or iOS. The honest way to test an idea.
6 – 10 weeks
NPR 600,000 – 1,500,000
Both stores from one codebase, with accounts and a backend.
2 – 4 months
NPR 500,000 – 2,000,000
Depends almost entirely on art volume and whether it is multiplayer.
3 – 6 months
NPR 1,500,000+
Real-time chat, feeds, payments, moderation: a product rather than an app.
4 months+
The single largest cost driver is not the number of screens, it is whether the app needs a backend of its own. Add roughly NPR 15,000 to 60,000 a year for store accounts, server hosting, and the OS-update maintenance both platforms force on you annually whether you add features or not.
Questions· प्रश्नहरू
A focused first version of an app is far more affordable than most founders expect, and much depends on features like accounts, payments, or real-time chat. Share your idea and we’ll break the cost down honestly, feature by feature.
Yes. We build from a shared codebase that ships to both platforms, which keeps quality high and costs lower than building twice.
Yes. We handle store accounts, listings, screenshots, and the review process. We’ve been through it many times with our own apps.
We do, and we love it. The Brilliant Chess and Brilliant Sudoku are our own titles: design, development, multiplayer infrastructure, and store launch, all in-house.
Apps are living products. We offer ongoing support for updates, OS changes, crash fixes, and new features, so your app keeps climbing instead of quietly ageing.
Most businesses that ask for an app need a fast mobile website instead, and we will say so. An app earns its cost when it needs to work offline, use the camera or GPS heavily, send push notifications people actually want, or when users return several times a week. If none of those are true, a good responsive site reaches more people for a fraction of the money.
Google Play is usually a few hours to three days for a first submission. Apple is typically one to three days but rejects first submissions far more often, most commonly over account deletion, privacy labels, or unclear in-app purchases. We build to their guidelines rather than discovering them at review, which is most of why our submissions clear quickly.
Flutter and React Native for cross-platform work, which is the majority of what clients need, and native Kotlin or Swift where a feature genuinely demands it. We will explain the trade-off in your specific case rather than defaulting to whatever we used last.
Yes. In-app purchases and subscriptions through Google Play and the App Store, or eSewa, Khalti, and Fonepay for anything sold outside the store rules. Note that both stores take a commission on digital goods and are strict about routing around it, so which path applies depends on what you are selling.
Tell us where you want to go, and we’ll map the route, free of charge.
Talk to Us